Monday, October 20, 2014

What's ok to laugh at

     Ok, now there's a video on the internet called America's Funniest Homeland Security, it's basically the intro to America's Funniest Home Videos™ with footage from the World Trade Center attacks, and a lot of people find it offensive.  To be honest, it IS offensive, but that's beside my point, a more important point, which states that if people don't like the video, they don't have to watch it.  Now if they were forced to watch it, it would still be ok for others to find the video, itself funny, the only thing that wouldn't be ok would be the fact that people were being forced to watch it.

     My point, the most important point is that it's morally ok for anyone to find anything funny and not be judged by it.  Now people should only tell jokes that are acceptable in the social situation that they're in, and only laugh at things that are acceptable to laugh at in the social situation that they're currently in (if you're in an office, it wouldn't be ok to laugh at a joke about a tragedy, but it would be ok to laugh at a joke that was a play on words,) otherwise, it's ok for anyone to laugh at anything and make jokes about anything.

     Some of you are reading this and asking to yourselves, "Is Xaxton Revolution actually saying that it's ok to joke and laugh about terrorism in certain situations?"  And the answer to that is a big YES.  And also I find that video hilarious and DON'T think I should be judged for that view.  I don't endorse terrorism and/or violence, but when I see it on the news, I find it funny, and if anyone has a problem with that, then there's something wrong with them, not me.

     And if you don't like my views and therefore don't want to read this, then I'm perfectly ok with that.  If someone forces you to read anything that you don't want to (aside from a book report of a book you choose that's appropriate for the class that you're taking or a book that's not inappropriate at all) then that person's actions are highly immoral.  Have a wonderful day.

Thursday, October 9, 2014

Shut up with your annoying, gluten free crap.


I'd like to talk about Gluten, one time I was at a store, (I can't remember the name of the store, but it's irrelevant) I wasn't buying anything there, but I was with one of my friends who was buying something there or something.  Anyway, there was this woman with this hyperactive kid and she's telling the cashier (who probably started to get a headache after ten seconds of hearing this woman just like many naysayers of mine are probably getting right now) about how her child ISN'T hyperactive because she has her kid on no sugar and no gluten and no starches.  Now I personally think these kids should just get neurofeedback therapy and should only be on special diets if they heed to be for their stomachs not to hurt.  Now for all of you who are reading this and thinking that it's none of my business how parents raise their kids, you're right, it isn't.  She can believe that crap, and teach her kid to believe that crap, and tell the whole world to believe that crap, I don't care, but I find it annoying and this is how I vent my frustration.

Monday, July 28, 2014

American Idol

I fucking hate American Idol, not because of how it's 90% filler, but because of how much they advertise it.  I think for each commercial break, after the 1st American Idol ad airs, for each other American Idol ad, Nigel Lythgoe (the current producer) should get hit in the head with a brick!  That way he'll either get the sense knocked into him or die.  I'd be delighted if either of those things would happen.

Monday, May 12, 2014

Strider

So basically I spent $14.99 over the past week on Strider, a 2D hack and slash game on PS4.  At first I thought it was too difficult, so I changed the difficulty to easy and had fun.  That was until I got to the part of the game where you have to survive an onslaught of enemies while riding up an elevator .  Now from how far I've gotten in the sequence, it's fine, that is, apart from the lack of a save point right before the sequence where you're trying to kill a swarm of enemies to activate the switches.

Now personally I find that sequence to also be Ok, but not when you have to play it over and over again, and then I thought of something.

What if Capcom mooched off of Blade Kitten's popularity?  Well I know that the game that I played was a remake of a game that came out in 1989 by the same name, but the important thing is the timing of the whole thing.  You see, what if Strider (2014) is an attempt on the part of Capcom to use its name recognition to trick people into thinking that they're responsible for the popularity of Blade Kitten, which has more polish?  What if they're trying to say, "Hey indie game fans!  If you like Blade Kitten, you're gonna love our unpolished game, "Strider?""

Monday, May 5, 2014

Blade Kitten Episode 2

Well, Blade Kitten Episode 2 is gonna come out and given the hype, it's probably gonna be an epic sequel fail.  Five bucks says it's gonna be an epic sequel fail, because that's the money that I'm gonna end up wasting on it.  Of course I hope (probably falsely and uselessly) that this is not the case, because I'm stupid enough to have faith that a sequel can be good by the standards of what it follows to be worth the price.  All these developers do is make one great game and then sell the rights of the franchise to some unoriginal company who will make a game that's completely generic and just insert the characters in it and call it a sequel.

Wednesday, February 19, 2014

How Hexxagon is played

It's basically 2 player a board game on a hexagon shaped board and each player starts out with 3 game pieces.  The object of the game is to have more pieces than your player when the board is filled.

In each turn a player must move or duplicate one piece.  The player can move the piece two spaces away or create another piece in an adjacent space.   After the player moves the piece to a new destination or creates a duplicate in said destination the following happens:

—all of the enemy's pieces that are in the location that a piece has been moved or duplicated to— will be converted into pieces belonging to the player.